The Concept
Our vision was to give the user the feel of orchestrating light and sound by the sole movements of his or her hands. Design wise we came up with the idea to control cubes of light and a deep base sound, the cubes were to respond on four channels: red, green, blue and alpha.
The Tools
At our service we had the really flexible Arduino Decimilia card, Erik Sjödins AS3 Library called Glue and as a proxy we used Arduino2Flash.
Why? We quickly saw the weakneses of Arduino, it only had a really small amount of memory to play with so all the calculations was to be made by flash and Ardunio had to feed flash with values. We could not use the proxy that came with the AS3 Glue since it had problem communicating with Intel MacBooks, instead our savior went by the name Arduino2Flash.
We found out that the standard firmata did not support our ultrasonic ping sensors so we had to modify the standard firmata a bit and create a mashup between the standard firmata and this solution by James Alliban. This way we could read the values of the pingsensors separately and still communicate with our LEDs via AS3 Glue and keep our deadline.
Feel free do download our source code and have a look.
And have a look at Sanna Wickmans photos of our prototype
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 | /* Light and sound installation in October 2008 by the Hyper Island Students of Digital Media 2010 Stockholm: Kristofer Forsell Sanna Wickman Fred Bergman Fred Weinestad Harald Hammar Check out the project on: http://techexp2.wordpress.com http://kristoferforsell.com/blog Thanks to: Erik Sjödin Hannes Netzell */ package { // Import as3Glue import net.eriksjodin.arduino.events.ArduinoEvent; import net.eriksjodin.arduino.Arduino; // Import Flash classes import flash.display.Sprite; import flash.display.MovieClip; import flash.display.Stage; import flash.text.TextField; import flash.net.Socket; import flash.media.Sound; import flash.media.SoundChannel; import flash.net.URLRequest; // Import Flash classes (events) import flash.events.MouseEvent; import flash.events.TimerEvent; import flash.events.Event; import flash.events.ProgressEvent; // Import Utils & Timer import flash.utils.*; // Import TweenMax and easing import gs.TweenMax; import gs.easing.*; public class lightController extends Sprite { //Define as3Glue Arduino variable private var a:Arduino; // General variables public var s01_var:Number; public var s02_var:Number; public var sens01Var:Number; public var sens02Var:Number; public var sens01VarMax:Number; public var sens02VarMax:Number; public var randomNr:int = Math.random(); public var pulsewidth:Number; // as3Glue define LED sockets public var blue2:int = 11; public var blue1:int = 10; public var green2:int = 9; public var green1:int = 6; public var red2:int = 5; public var red1:int = 3; // Define seperate connection and values for the Ping sensors public var s:Socket; public var prevInput1:String = "0"; // The previously processed input (returned value) public var currInput1:String = "0"; // The currently processed input public var finalInput1:String = "0"; // The input after processing public var prevInput2:String = "0"; // The previously processed input (returned value) public var currInput2:String = "0"; // The currently processed input public var finalInput2:String = "0"; // The input after processing // LED values public var r1_var:int; public var g1_var:int; public var b1_var:int; public var r2_var:int; public var g2_var:int; public var b2_var:int; // Define sound variables public var MusicPlayer:Sound = new Sound (new URLRequest ("loop.mp3")); public var songChannel:SoundChannel; public var musicplayed:int = 0; public function lightController() { // Setup as3Glue this.setupArduino(); } private function setupArduino(): void { // Connect to a serial proxy on port 5331 a = new Arduino("127.0.0.1", 5331); s = new Socket("127.0.0.1", 5331); // Connect to the Ping sensors // Listen for connection a.addEventListener(Event.CONNECT,onSocketConnect); a.addEventListener(Event.CLOSE,onSocketClose); // Listen for data a.addEventListener(ArduinoEvent.FIRMWARE_VERSION, onReceiveFirmwareVersion); a.addEventListener(ArduinoEvent.DIGITAL_DATA, onReceiveDigitalData); a.addEventListener(ArduinoEvent.ANALOG_DATA, onReceiveAnalogData); // Flash listners on enter frame stage.addEventListener(Event.ENTER_FRAME,loopFunction); } // Triggered when a serial socket connection has been established public function onSocketConnect(e:Object):void { trace("Socket connected!"); // Request the firmware version a.requestFirmwareVersion(); } // Triggered when a serial socket connection has been closed public function onSocketClose(e:Object):void { trace("Socket closed!"); } // Trace out data when it arrives public function onReceiveAnalogData(e:ArduinoEvent):void { //trace("Analog pin " + e.pin + " on port: " + e.port +" = " + e.value); } // Trace out data when it arrives public function onReceiveDigitalData(e:ArduinoEvent):void { //trace("Digital pin " + e.pin + " on port: " + e.port +" = " + e.value); } // The firmware version is requested when the Arduino class has made a socket connection. // When we receive this event we know that the Arduino has been successfully connected. public function onReceiveFirmwareVersion(e:ArduinoEvent):void { trace("Firmware version: " + e.value); // The port value of an event can be used to determine which board the event was dispatched from. // This is one way of dealing with multiple boards, another is to add different listener methods. trace("Port: " + e.port); // Do some stuff on the Arduino. initArduino(); } public function initArduino():void { // Setup Arduino outputs // Output green 1 a.setPinMode(green1, Arduino.PWM); a.writeDigitalPin(green1, Arduino.HIGH); // Output blue 1 a.setPinMode(blue1, Arduino.PWM); a.writeDigitalPin(blue1, Arduino.HIGH); // Output red 1 a.setPinMode(red1, Arduino.PWM); a.writeDigitalPin(red1, Arduino.HIGH); // Output green 2 a.setPinMode(green2, Arduino.PWM); a.writeDigitalPin(green2, Arduino.HIGH); // Output blue 2 a.setPinMode(blue2, Arduino.PWM); a.writeDigitalPin(blue2, Arduino.HIGH); // Output red 2 a.setPinMode(red2, Arduino.PWM); a.writeDigitalPin(red2, Arduino.HIGH); // Init UI initUI(); } public function initUI():void { // Start a 1 second timer var myTimer:Timer = new Timer(1000); myTimer.addEventListener("timer", timedFunction); myTimer.start(); // Play sound songChannel = MusicPlayer.play(); songChannel.addEventListener(Event.SOUND_COMPLETE, loopMusic); musicplayed = 1; } public function loopMusic(event:Event) { // Loop music songChannel = MusicPlayer.play(); songChannel.addEventListener(Event.SOUND_COMPLETE, loopMusic); } public function loopFunction(e:Event):void { // Sensor values s01_var = Number(s01_value.text); s02_var = Number(s02_value.text)/100; // Sensor bars s1_mc.height = s01_var*2.55; s2_mc.height = s02_var*255; // Get values from sensors sens01VarMax = Number(s01_MaxValue.text); sens02VarMax = Number(s02_MaxValue.text); sData(null); // Values for bar tweens r1_var = 255 - r1_mc.height; r2_var = 255 - r2_mc.height; g1_var = 255 - g1_mc.height; g2_var = 255 - g2_mc.height; b1_var = 255 - b1_mc.height; b2_var = 255 - b2_mc.height; } public function timedFunction(e:TimerEvent) { // This function is called once every second // Patterns if(s01_var >= 0 && s01_var <= 20) { // 0-20 TweenMax.to(r1_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut, onUpdate:updateLEDs}); TweenMax.to(g1_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut}); TweenMax.to(b1_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut}); TweenMax.to(r2_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut}); TweenMax.to(g2_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut}); TweenMax.to(b2_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut}); }else if(s01_var >= 21 && s01_var <= 30){ // 21-30 TweenMax.to(r1_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut, onUpdate:updateLEDs}); TweenMax.to(g1_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(b1_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(r2_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut}); TweenMax.to(g2_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(b2_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); }else if(s01_var >= 31 && s01_var <= 40){ // 31-40 TweenMax.to(r1_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut, onUpdate:updateLEDs}); TweenMax.to(g1_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(b1_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(r2_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut}); TweenMax.to(g2_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(b2_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); }else if(s01_var >= 41 && s01_var <= 50){ // 41-50 TweenMax.to(r1_mc, 0.9, {height:255*Math.random()*s02_var, ease:Quad.easeInOut, onUpdate:updateLEDs}); TweenMax.to(g1_mc, 0.9, {height:255*Math.random()*s02_var, ease:Quad.easeInOut}); TweenMax.to(b1_mc, 0.9, {height:255*Math.random()*s02_var, ease:Quad.easeInOut}); TweenMax.to(r2_mc, 0.9, {height:255*Math.random()*s02_var, ease:Quad.easeInOut}); TweenMax.to(g2_mc, 0.9, {height:255*Math.random()*s02_var, ease:Quad.easeInOut}); TweenMax.to(b2_mc, 0.9, {height:255*Math.random()*s02_var, ease:Quad.easeInOut}); }else if(s01_var >= 51 && s01_var <= 60){ // 51-60 TweenMax.to(r1_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut, onUpdate:updateLEDs}); TweenMax.to(g1_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut}); TweenMax.to(b1_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(r2_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(g2_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut}); TweenMax.to(b2_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); }else if(s01_var >= 61 && s01_var <= 70){ // 61-70 TweenMax.to(r1_mc, 0.9, {height:255*Math.random()*s02_var, ease:Quad.easeInOut, onUpdate:updateLEDs}); TweenMax.to(g1_mc, 0.9, {height:255*Math.random()*s02_var, ease:Quad.easeInOut}); TweenMax.to(b1_mc, 0.9, {height:255*Math.random()*s02_var, ease:Quad.easeInOut}); TweenMax.to(r2_mc, 0.9, {height:255*Math.random()*s02_var, ease:Quad.easeInOut}); TweenMax.to(g2_mc, 0.9, {height:255*Math.random()*s02_var, ease:Quad.easeInOut}); TweenMax.to(b2_mc, 0.9, {height:255*Math.random()*s02_var, ease:Quad.easeInOut}); }else if(s01_var >= 71 && s01_var <= 80){ // 71-80 TweenMax.to(r1_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut, onUpdate:updateLEDs}); TweenMax.to(g1_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(b1_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut}); TweenMax.to(r2_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(g2_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(b2_mc, 0.9, {height:255*s02_var, ease:Quad.easeInOut}); }else if(s01_var >= 81 && s01_var <= 90){ // 81-90 TweenMax.to(r1_mc, 0.9, {height:255, ease:Quad.easeInOut, onUpdate:updateLEDs}); TweenMax.to(g1_mc, 0.9, {height:255, ease:Quad.easeInOut}); TweenMax.to(b1_mc, 0.9, {height:255, ease:Quad.easeInOut}); TweenMax.to(r2_mc, 0.9, {height:255, ease:Quad.easeInOut}); TweenMax.to(g2_mc, 0.9, {height:255, ease:Quad.easeInOut}); TweenMax.to(b2_mc, 0.9, {height:255, ease:Quad.easeInOut}); }else if(s01_var >= 91 && s01_var <= 100){ // 91-100 TweenMax.to(r1_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut, onUpdate:updateLEDs}); TweenMax.to(g1_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(b1_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(r2_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(g2_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); TweenMax.to(b2_mc, 0.9, {height:0*s02_var, ease:Quad.easeInOut}); }else if(s01_var >= 100){ // Stop values greater than 100 s01_value.text = String(100); }else { // Nothing happens? } //Volume TweenMax.to(songChannel, 0.9, {volume:Number(sens01Var)/100}); // Values for LEDs r1_text.text = String(r1_var); g1_text.text = String(g1_var); b1_text.text = String(b1_var); r2_text.text = String(r2_var); g2_text.text = String(g2_var); b2_text.text = String(b2_var); } public function updateLEDs(){ a.writeAnalogPin(red1, r1_var); a.writeAnalogPin(red2, r2_var); a.writeAnalogPin(green1, g1_var); a.writeAnalogPin(green2, g2_var); a.writeAnalogPin(blue1, b1_var); a.writeAnalogPin(blue2, b2_var); } public function sData( e:ProgressEvent ) : void { // Read the correct data from the socket. // Preceeded by "A" and "B". var sData:String = s.readUTFBytes( s.bytesAvailable ); if (isDataCorrect(sData)) { // Catch all values preceeded by the letter "A" and strip it from the indicating letter. if (sData.indexOf( "A" ) == 0) { prevInput1 = currInput1; currInput1 = sData.substr( 1 ); } else { currInput1 += sData; } // Catch all values preceeded by the letter "B" and strip it from the indicating letter. if (sData.indexOf( "B" ) == 0) { prevInput2 = currInput2; currInput2 = sData.substr( 1 ); } else { currInput2 += sData; } // Raw number values s01_Ard.text = String(currInput1); s02_Ard.text = String(currInput2); // Strip out bad values from sensor 1 if(isNaN(Number(currInput1))){ s01_value.text = String(sens01Var); }else { sens01Var = (Number(currInput1)/sens01VarMax)*100; s01_value.text = String(sens01Var); } // Strip out bad values from sensor 2 if(isNaN(Number(currInput2))){ s02_value.text = String(sens02Var); }else { sens02Var = (Number(currInput2)/sens02VarMax)*10; s02_value.text = String(sens02Var); } } } function isDataCorrect( sData:String ) : Boolean { // Occasionally, between real results the data returned consists of a carriage return less than zero. if (parseInt(sData) == 0 && sData.length > 1) return false; // Another occasional unwanted reult if (sData == "") return false; if (sData == "0") return false; if (sData == "1") return false; return true; } } } |